We make movies and software to create wonder.

We are a small group of iconoclastic, imaginative minds combing technology, tools and processes to create inspiring, emotional stories.

Creatives are the backbone of our company. Whether we’re developing a new film, a new tool, or a new research project, a healthy, hale creative culture is the key to our success.

At Wonder Unit, one of our main points of focus is building the right team. We’re looking for leaders with experience in feature filmmaking, animation, videogames, and software development, and we’re hoping that’s you! If you’re passionate about storytelling, committed to quality, and hungry for collaboration, then you’ve found the right place.

Wonder Unit is committed to seeing artists and technologists grow together. We want to do everything we can to foster a better place to make movies, and to us, that means creating a fun, inclusive, thoughtful, productive, creative workshop where no idea is too big, and no voice is too small. Wonder unit is an equal opportunity employer, and provides competitive salaries, benefits, and perks.


Charles Forman

Previously, Charles started a companies including, I'm in like with you, OMGPOP, and Picturelife. Charles has produced 37 games, one of which was called Draw Something that for a period of time, everyone in the world was playing.

Taino Soba

Taino has over 20 years of experience as an artist and sculpter in the video game industry.

We’re looking for curious and passionate people to join us.

Are you a smart person who has always wanted to make a movie? Are you always thinking, "Hey, why can't I do that?" Do you have a can-do attitude and a winning smile? Making a movie may be right right for you. No experience? No problem. No car? No problem. Bad credit? No problem.

Seriously though. If you are smart, creative and want to make dope ass shit, we want to talk to you. We care more about curious people with passion and interest than people with tons of experience who will probably have to unlearn a ton of stuff.

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